What about: 1) Existing mob grinders; and 2) Do traps built around mob spawners count as mob grinders? -- [[people:mazznoff|mazznoff]] Spawners should be fine since they're only active when you're very close. What about low yield farms though? -- [[people:bragzor|bragzor]] What about huge animal farming? They are usually close to settlements. -nettob ====== te3 input ====== {{ :talk:decisions:decisions:2011-12-15_00.14.49.png?200|}} As the purpose of this rule is to regulate mobfarming during times where many players are online, here's my input: - Mobgrinders are allowed - One must ask permission to build a mobgrinder One must announce the existence of a mobgrinder - The mobgrinder must be able to be turned off for lag-reducing purposes, ie. a lighting system needs to be implemented inside the mobspawning part of the grinder, alternatively be built far enough from a settlement that the respective chunks only get loaded during actual farming - As a guideline for maximum size: You really shouldn't farm more than 200 mobs at once. During active times, less. You can see the number of entities (mobs + some) in the debug display. - Illegal grinders, or grinders not complying with the rules may be removed by the staff. --- //[[|te3]] 2012/05/20 15:37//