Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
battles:rules_of_engagement [2011/11/20 12:21]
alphabernd old revision restored
battles:rules_of_engagement [2020/11/08 04:02] (current)
Line 1: Line 1:
 +<alert type="​info"​ icon="​glyphicon glyphicon-info-sign">​
 +**These rules are outdated and no longer valid. Refer to [[battles:​nationplay_rules|Nationplay PVP Rules]] instead.**
 +</​alert>​
 +
 ========== The International Rules of Engagement ========== ========== The International Rules of Engagement ==========
 The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations. The International Rules of Engagement are server wide laws that dictate the legality of pvp, a bannable offense when used outside of these regulations.
-====History==== 
-After a number of small battles and raids between [[minecraft17:​nations:​kurwa|Kurwa]] and [[minecraft17:​nations:​battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established and bound all nations that wished to conduct lawful wars.  For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[minecraft17:​nations:​9th_kingdom_of_breshik|rules lawyers]] began to take advantage of the server rules and provoked other states and then refused to fight. ​ These types were officially referred to as "​[[people:​shakomatic|huge fucking pussies]]"​ and everyone hated them.  In 1.8 this problem was rectified with the Laws of International Wartime Conduct. 
  
-======= Lawful Battles ===== +===History=== 
-  - In order for a battle to be officially ​and lawfully recognised, it must have the full agreement ​of both parties'​ governments ​and both sides must have agreed ​to be at a state of war (see below: Rules of Conduct). +After a number of small battles ​and raids between [[history:​beta_17:​nations:​kurwa|Kurwa]] and [[history:​beta_17:​nations:​battkhortostan|Batt.x]] of disputed legitimacy, the International Rules of Engagement were established ​and bound all nations that wished ​to conduct lawful wars.  ​For a long time these regulations allowed for a drama-free way to conduct wars between nations, but then [[history:​beta_17:​nations:​9th_kingdom_of_breshik|rules lawyers]] began to take advantage ​of the server rules and provoked other states and then refused to fight.  ​These types were officially referred to as "​[[people:​shakomatic:​start|huge fucking pussies]]"​ and everyone hated them.  In 1.8 this problem was rectified with the Laws of International Wartime Conduct. 
-  ​- ​There shall be no use of lava or action that will result in the loss of inventory, foe or friend. + 
-  - There shall be at all times rain, if possible. +With 1.9, the new server, 1.1 and 1.2, some of the old rules became obsolete, or new ones had to be added. 
-  - There shall be no swords made of diamond. + 
-  - In lawful and government sanctioned battles, armour of diamonds will not be permitted. +A complete overhaul of political rules was intiated at the start of the 1.7 Alpha's realm server. ​ This included sweeping changes to the Rules of Engagement.
-  - Any inventory loot attained by either side may be kept in an officially sanctioned battle as the spoils ​of war. +
-  - Beds may be destroyed. +
-  - The battle is won when one side is unequivocally absent from the battlefield. +
-  - Violation of this treaty will result in capitulation ​of the battle, the war, or the status ​of '​nation.' ​Depending on the circumstances it could even warrant a ban from the server. ​Do not deviate from these rules.+
  
  
-===== Lawful Raids ===== +======The Rules====== 
-  - A raid is categorised as any hostile military action taken without the consent of both parties, though both sides must have agreed to be currently in a state of war. +=====Initiating a War===== 
-  - As above, there will be no lava nor fire nor diamond swords, though diamond armour is permitted. +**At any time a nation may declare ​war on any other nation.**  The declaration must be given unequivocally and verifiably from leader to leader (Publicly, in a wiki page, in front of a mod, etc.).  ​The declaring nation must publicly declare their demands, subject ​to veto by the politbüro.  ​**It is the responsibility of the declaring nation to ensure that the receiving nation'​s government is fully aware of their status of being warred upon.**
-  - As above, it shall rain, if possible. +
-  - Beds may be destroyed. +
-  - All attackers are required ​to return any valuable loot at the request of the defenders. +
-  - Defenders may lawfully keep any spoils they strip from the raiders.+
  
 +If, after an armed confrontation between members of any nation not formally at war, all nations involved agree to retroactively have temporarily been in a state of war, the engagement will be treated as if it occurred under the rules of engagement.
  
-=======The Laws of International Wartime Conduct======= +=====Response ​to Declarations===== 
-All land-bearing [[nations:​start|nations]] agree to the following laws by definition:​ +Upon this declaration,​ the defending nation ​may choose from three options:  
-===One=== +  ​* To immediately surrender and accept the terms agreed to by the attacking nation. 
-After a maximum of five straight days of being declared war upon (the first declaration ​must be made in person from one government official to another, however ​the subsequent four may be made using signs unambiguously placed in the nation'​s town hall), a nation must make a choice:  +  * To petition a political officer to give a special exception. 
-  ​-To accept the declaration of war +  * To accept ​the declaration of war and immediately enter into a state of war with the attacking nation.
-  -To opt out of the war by paying tribute to the attacking nation +
-    *This fee will be determined by the active populations of the two nations: [64{{:​battles:​ironsign3.png?​nolink&​7}}*(defending population/​attacking population)] +
-    *By paying tribute, ​the defending nation may not be declared ​war upon by that nation for at least one week. +
-    ***If no legitimate evidence ​of provocation (land disputes, chat logs, etc) can be provided to mods or admins by the attackers, this fee is waived.**+
  
-===Two===+====Surrendering==== 
 +In order to surrender, **the defending nation must agree to the terms set by the attacking nation and agreed to by a political officer.** If the surrendering nation defaults on its debt (by choice or poverty) their status as a nation may be revoked by a tribunal of political officers and they must function as a settlement. They may subsequently petition a tribunal of political officers to reinstate their status as a nation, but said officers are under no obligation to do so.
  
-Once in a war, after a maximum ​of three straight days of being asked for a sanctioned battle, ​a nation ​must make a choice:+====Refusing==== 
 +A nation must accept ​a declaration of war unless ​a political officer allows them to refuse. ​ **This request will be granted only in the rarest ​of circumstances.** ​ This must be explicitly made clear in the wiki page that will be dedicated to that topic and to a political officer in order to be a valid response. One week must pass before the attacking nation may once again declare war on the refusing nation.
  
-  - To accept that battle (see above: Lawful Battles) +====Accepting==== 
-  - To opt out with a fee of [32{{:​battles:​ironsign3.png?​nolink&​7}}*(defpop/​atkpop)] +**If a nation accepts ​a declaration ​of war, the two nations are immediately said to be at war.**  The following otherwise unacceptable actions are lawful during ​a state of war:
-  - To surrender the war with a fee of [100{{:battles:​ironsign3.png?​nolink&​7}}*(defpop/​atkpop)] plus any additional payment that was expressed to the other side before the war.+
  
-===Three===+  * The killing of any enemy citizen within the borders of any of the warring nations 
 +  * Theft from corpses or unlocked chests belonging to the enemy 
 +  * Minor vandalism or breaching of enemy structures that are explicitly used for defensive purposes such as walls and towers. ​ Excessive griefing of even these structures will not be tolerated. 
 +  * The slaughtering of enemy animals and the disruption of enemy crops. 
 +  * The killing of Yevs is strictly forbidden, as breeding them can be a significant time investment depending on their trades. 
 +  * The destruction of torches, signs, and beds belonging to the enemy.
  
-Any side can surrender ​with the above stipulations ​at any time.+__Lawful Battles__\\ 
 +Specific wargoals ​can be determined by single battles if both sides agree beforehand. ​ The specific manner by which a nation wins a war is determined by the combatants at the start of the war, subject to politbüro veto (for example, "the first nation to win 3 battles wins the war"​). 
 +  * In order for a battle to be officially and lawfully recognized, it must have the full agreement of both parties'​ governments and both sides must have agreed to be at a state of war. A member of the staff must oversee and regulate the battle to be sure it is in accordance ​with these rules 
 +  * A field of battle must be accepted by all nations involved. 
 +  * The win conditions for when the battle ends must be determined before the battle begins. 
 +    * If at the end of the battle the leaders of both sides are in disagreement over whether or not the win conditions have been met, a mod may make the final decision. 
 +  * Specific stakes for each battle may be determined before the start by each side and a political officer. ​ Deviations from or additions to these rules may be deemed acceptable or necessary by a political officer and will be made explicit for the battle to be legitimate.
  
-===Four===+=====Results of War===== 
 +The loser of the war must submit to the agreed upon punishment unless otherwise stated by a political officer. ​ **Failure to comply results in the automatic revoking of their status as nation (see: surrender).**
  
-Raids may be conducted during ​a time of war (see above: Lawful Raids).  They have no greater impact on the war.+If a nation is annexed by another nation, it continues to exist in a state of occupation. It must adopt the conqueror'​s symbols/​flags and can only declare ​war against the occupying nation.
  
-===Five===+=====Third Parties===== 
 +A third party, be it a nation, mercenary group, or an individual, may enter the war on any side at any time, **however they will remain a non-neutral combatant until the end of the war.** ​ They must declare their intention publicly and verifiably and any wargoals added will be subject to veto by the politbüro.
  
-After winning three straight battles, ​a nation ​has the option ​of declaring victory and receives whatever reward was expressed upon at the beginning ​of the war (though in materials it may not exceed ​the equivilent ​of [200{{:​battles:​ironsign3.png?​nolink&​7}}*(defpop/​atkpop)] unless first agreed to and in land it must be approved by mods or an admin if there is controversy).+Players that are not citizens of a nation ​may participate in international wars by taking ​the side of a warring nation, in which case the Rules of Engagement apply to them until the end of the war. **They ​may only fight enemy combatants during planned battles, or on the soil of the nation they side with.**
  
  • battles/rules_of_engagement.1321788093.txt.gz
  • Last modified: 2020/11/08 04:00
  • (external edit)