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talk:decisions:mystery_rules_update [2012/08/10 13:43]
martyr [15] - minor edits
talk:decisions:mystery_rules_update [2020/11/08 04:02] (current)
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       * What if you limit it to 40000x40000?​ That way no one is cut off and the map won't get too large. It'll keep people somewhat closer but still gives lots of space to explore and build. ​ --- //​[[greenkitten@rocketmail.com|green kitten]] 2012/08/09 10:39//       * What if you limit it to 40000x40000?​ That way no one is cut off and the map won't get too large. It'll keep people somewhat closer but still gives lots of space to explore and build. ​ --- //​[[greenkitten@rocketmail.com|green kitten]] 2012/08/09 10:39//
         * Already did that :3 (radius of 32768) --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/09 16:05//         * Already did that :3 (radius of 32768) --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/09 16:05//
 +  * As seen on the [[http://​mc.dev-urandom.eu/​pigmap/​int133/​pigmap-default.html|pre-rendered map te3 posted in #chat]], the new spawn is on the edge of a relatively dense landmass with mostly ocean in the -x direction. It would be beneficial to make new players aware of that at the spawn (ingame) to reduce the number of people that set out on retardedly long sea voyages in search for land in an endless ocean. It might even be beneficial to guide them in a specific direction (or set up a warp) to concentrate population on one of the greater continents in particular. ​ --- //​[[PenOpener]] 2012/08/10 22:50//
 +    * That part about the directions is a good idea, remind me to do that later. As for warps, I'll set up one to the old spawn, but overall I'd like to keep a lid on warps to not get a 1.7 situation. Mari should get a limbo rail station though. --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/12 21:22//
 ====== 13: Defending libel against vlad ====== ====== 13: Defending libel against vlad ======
   * I don't know where people get this idea that I haven'​t built anything on this map, I bet I've done more than you have ca.  I just don't have any attachment to the stuff I've built because this map is ugly as fuck.  Are any of the nations that exist actually even a shadow of 1.7 nations? ​ Soviets seem to have collapsed, GAM is pretty cool but seem to have left, mongols gonna mongol, NR would be better if we restarted it on a new map..   * I don't know where people get this idea that I haven'​t built anything on this map, I bet I've done more than you have ca.  I just don't have any attachment to the stuff I've built because this map is ugly as fuck.  Are any of the nations that exist actually even a shadow of 1.7 nations? ​ Soviets seem to have collapsed, GAM is pretty cool but seem to have left, mongols gonna mongol, NR would be better if we restarted it on a new map..
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  --- //Enton 2012/08/10 06:58//  --- //Enton 2012/08/10 06:58//
 +  * new pvp/​nation/​settlement rules - meh, if anything I wanted to make them less complicated.
 +  * open chests: 1, 2 and 4 sound ok, three meh.
 +  * ban appeals - I rarely grant those anyway. Don't be deceived :3 (but that's something an arbiter could do, there are few technical reasons for me to take that position)
 + --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/25 00:21//
 +
 +I already know that bans are (usually) justified, so it's not the actual problem.
 +
 +Also, the proposed nation/​settlement/​PvP rules (and also, rule 3 on public chests) are too complicated. I know my proposition sucks now, but maybe there is a way to improve that. Unfortunately,​ I don't have the time to discuss that now.
 +
 + --- //Enton 2012/08/25 09:55//
 +===== 16 =====
 +
 +**PVP stuff + Territories**
 +  * Any territory that is not populated can be claimed by a nearby nation. However, if nothing is built on it, other factions are allowed to fight for it and take it over.
 +  * Once another faction takes over the land, the previous owners have the right to start a fight/war and the winners can keep the land.
 +  * If a land has infrastructure on it, it is not allowed to be taken by other factions (gaystuff like dirt houses doesn'​t count)
 +
 +**Mod Elections**
 +  * I support the idea of having mods from all around the world to cover most of the time zones if possible.
 +  * Newfriends that arived 2 days ago should not be allowed to candidate for mods, since newfriends can't take even a pinch of butthurt etc etc.
 +  * Everyone should be allowed to vote, candidates should give a little CV of sorts (why would you elect them, how long are they here etc bullshit etc)
 +
 +**On Enton about public chests**
 +  * I am heavily against prohibiting public chests usage. There is a tool called "Lock the chest",​ if one is too dumb to use it he does not deserve his stuff. There are also passwords, so the owner can give the password to a certain amount of people.
 +  * It makes the server even more peaceful, and it is already too peaceful. I support all the PVP ideas but never to the extent of destroying someone else's infrastructure. Killing and raiding is OK.
 +
 +**Mod Abuse**
 +  * Mods should keep their rights to build with creative, I have nothing against it. It makes the server more beatiful (note: Koen's island). ​
 +  * Mods should not be allowed to overuse materials that cannot be obtained without creative (ice, sponge etc)
 +  * Mods should not be jews otherwise a lot of nazis on this server would be butthurt.
 +
 +**New Map proposal**
 +  * I support Cabst in that we don't need one. We have been building our settlements for long enough, I dont want to start from wooden tools again.
 +  * If we do get one, I think someone mentioned moving the buildings/​cities via some tool to the new map. Perfectly fine and is actually great, but only completed towns should be moved so that we dont have storms of shit on our map like we have at the moment.
 +-BarabaDruze
 +
 +  * Defining territories by infrastructure + buildings sounds good to me. Of course, in a proper war, nations could still concede territories.
 +  * mod elections: you suggest people, throw as much mud at them as possible, and if they come out clean I might elect them. No easy takeovers here.
 +  * creative: agree on the materials. As for building, the mods aren't overdoing it so it's fine currently.
 + --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/25 00:27//
 +====== As Grand Cartographer of this Server, just a few words ====== ​
 +<WRAP center round tip 60%>
 +**<wrap em>GIVE US A NEW FUCKING MAP ALREADY FOR FUCK'S SAKE</​wrap>​**\\
 +- Love Texasball</​WRAP>​
 +
 +  * Fuck off Yugo You've played maybe 10 minutes on this map in total and have no vested interest in keeping it. Just because you don't like it doesn'​t mean the rest of us don'​t ​ --- //​[[nig@cock.eu|Chris]] 2012/08/15 11:06//
 +      * Hear, hear! --- _glo
 +      * Maybe new map + copy to it the currently developed cities from this map. The entire map would be more ordnung, huge biomes + we wouldn'​t lose our current projects. -BarabaDruze
 +        * That sounds like a major pain in the ass for me, a lot of work and not much added benefit since there are a fuckton of structures already that are quite well hidden sometimes. A lot will stay behind. --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/25 00:15//
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