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talk:nations:alphas_realm_nationhood [2013/12/24 23:04]
v1adimirr response, hid the thousands of pages of decided stuff
talk:nations:alphas_realm_nationhood [2020/11/08 04:02] (current)
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 >​“active citizens with no other citizenship” is addressing what a nation requires. ​ That's why I'm saying "it just won't add to the 5 minimum citizens required for nationhood." ​ As it stands, as far as I know, there'​s nothing stopping someone from being a citizen of more than one nation as long as there are 5 additional, unique citizens in each of the nations. ​ I don't see any problem with dual citizens if they don't add to the requirements (if they did then the same 5 people could make 30 nations, but they don't so they can'​t). ​ There have been dual citizens since the 1.7 server, I don't see any reason we shouldn'​t allow it.  I don't even think this requires any special notation, except maybe to explicitely allow it.  The implications seem fairly obvious to me and I don't think they necessarily need to be spelled out at all: If one of the nations enters a war, he's part of the war; if both nations declare war on eachother, he should probably pick a side or I guess both sides can just kill him.  -vlad >​“active citizens with no other citizenship” is addressing what a nation requires. ​ That's why I'm saying "it just won't add to the 5 minimum citizens required for nationhood." ​ As it stands, as far as I know, there'​s nothing stopping someone from being a citizen of more than one nation as long as there are 5 additional, unique citizens in each of the nations. ​ I don't see any problem with dual citizens if they don't add to the requirements (if they did then the same 5 people could make 30 nations, but they don't so they can'​t). ​ There have been dual citizens since the 1.7 server, I don't see any reason we shouldn'​t allow it.  I don't even think this requires any special notation, except maybe to explicitely allow it.  The implications seem fairly obvious to me and I don't think they necessarily need to be spelled out at all: If one of the nations enters a war, he's part of the war; if both nations declare war on eachother, he should probably pick a side or I guess both sides can just kill him.  -vlad
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 +>>All right, I can live with that. I don't think this needs to be further specified in the rules then. What about players who run independent one-man settlements and are primarily active there, but are also citizens of a nation? I don't think they should be included counting towards the minimum 5 players either, since they aren't actually committed to the nation. Could this be exploited to allow a nation to effectively control land outside of its borders, if these settlements belong to their citizens but are not formally part of the nation? Should, in such a situation, the settlement be annexed to the nation the settlement leader is a citizen of? Or should we just ignore it until it actually becomes a dispute? -P.P.A.
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 +>>>"​Or should we just ignore it until it actually becomes a dispute?" ​ I vote for that, but if we had to decide I would WANT to say that active means active in the nation, but that's ridiculous and impossible to enforce. ​ So I would just ignore the problem and <​del>​the politburo will hire some mercenary nation</​del>​ let someone war them and when no one shows up to defend the nation then problem solved. -v
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 +>I think that activity of citizens in nations are pretty unmeasurable,​ and I think making people living in the nation is somewhat unreasonably punishing. I think being in nation is more a connection between people, not binding people to clay. I try to think about situation that could abuse this system but I can't think about any. Dual citizenship is more of a problem, since in the end it will be hell to decide to who is actual citizen of nation X. 
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 +>>"​Dual citizenship is more of a problem, since in the end it will be hell to decide to who is actual citizen of nation X." ​ But remember this is only really a problem for the first 5 people of each nation, and is therefore easy to track. ​ Deciding who is an actual citizen only then becomes important for wars.  In that case they can drop in and out whenever anyway, so again, it doesn'​t matter. -v
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 +>>>"​But remember this is only really a problem for the first 5 people of each nation,"​ It is also problem when citizens leave country and it might be under 5 when you doesn'​t count citizens with double citizenship and it is over 5 when you count people with double citizenship. The point is we are supposed to want to know to know exact number of citizens any time. -r
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 +>>>>​I really don't think it will be a problem because it never has been.  Let's just make a ruling when or if it ever does become one. -v
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 +>>>>>​Well,​ if we are going just to try out new things I am ok with it. I just wanted to predict possible problems -r~ 
  
 <hidden old shit> <hidden old shit>
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